The Jerry Patterson Betting Strategy for Blackjack
Multiple-deck Games In two-deck games with a favorable shuffle it is recommended to bet with the count (or approximately with the count) through parlaying wins and mixing the colors of chips. Open with a moderate bet to establish your credibility and range and don't overlook the significance of your subsequent "floor show" or act.
For shoe games in which a favorable shuffle is not used, it is not recommended to bet with the count until the game has first proven itself. Does the count mean anything? Demand an approximate correlation between the count and what is occurring in the game, not only to your hand, but to the hands of the other players as well.
On high plus counts, for example, is the dealer breaking with a small up-card or drawing to bizarre, multiple-card hands because of like-card clumping? If so, there is a correlation between the count and the cards being played. In blackjack terminology, the game has integrity.
If, on the other hand, you have a high plus count yet you or the other players seem to be breaking with tens, the game does not have integrity, and you should consider leaving the table.
If the count is meaningful and you are winning, then bet with the count. If the count is not meaningful, but you are winning anyway, then flat-bet the game with a conservative, predetermined unit based on your bankroll. Your objective is to win three units. Keep playing until you have either won or lost a net total of three units.
If you win two units, lose one, then win two more, you have achieved your goal, a net win of three units. Once you have won three units, increase your flat bet by 25 percent, and continue to flat-bet, using the count to play the hands and make insurance decisions. Here's an example:
You have decided to use a $10 unit for flat- betting purposes and have won three units. (Twenty-five percent of $10 is $2.50, so your new unit is $12 (always round down). Continue to flat-bet now at $12 units.
With your new $12 unit, your next objective is to win three more units. If successful, your third plateau would be $15; your fourth plateau, $18; your fifth, $22. Here are some examples:
$5Unit $10Unit$ $15Unit $25Unit First Plateau $6 $12 $18 $31 Second Plateau $7 $15 $22 $38 Third Plateau $9 $18 $27 $47 Fourth Plateau $11 $22 $33 $58
This is fine as long as you're winning. But what happens if you lose three units? Leave the game and seek a new plateau. Do not be patient with any shoe game in which distribution may be restricted through an unfavorable shuffling procedure. The three-unit back-off is recommended for time-management as well as money-management reasons.
Chips can be used for bookkeeping purposes, if necessary, to remind you when to increase your bet or depart. Keep a win stack near your right hand and a loss stack near your left hand.
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